<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/**
<span class='line'>  2</span>  * @fileOverview OpenSea游戏实例类源文件
<span class='line'>  3</span>  * @author &lt;a href="http://sivory.my.phpcloud.com">sivory&lt;/a>
<span class='line'>  4</span>  * @version 0
<span class='line'>  5</span>  */</span><span class="WHIT">
<span class='line'>  6</span> 
<span class='line'>  7</span> </span><span class="COMM">/**
<span class='line'>  8</span>  * @class OpenSea游戏实例类。它托管着一个游戏集成环境，保证游戏各部件的协同工作。游戏的主循环在此托管，另外，它还负责游戏不同界面间的切换。
<span class='line'>  9</span>  * @param {Name.Sivory.Opensea.Config} config 游戏实例配置参数对象，参见{@link Name.Sivory.Opensea.Config}
<span class='line'> 10</span>  * @author &lt;a href="http://sivory.my.phpcloud.com">sivory&lt;/a>
<span class='line'> 11</span>  * @version 0
<span class='line'> 12</span>  */</span><span class="WHIT">
<span class='line'> 13</span> </span><span class="NAME">Name.Sivory.Opensea.Game</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">config</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 14</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">instance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 15</span> 
<span class='line'> 16</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 17</span> 	 * @public
<span class='line'> 18</span> 	 * @field
<span class='line'> 19</span> 	 * @final
<span class='line'> 20</span> 	 * @type String
<span class='line'> 21</span> 	 * @description 获取游戏内核版本
<span class='line'> 22</span> 	 * @since 0
<span class='line'> 23</span> 	 */</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT">	</span><span class="NAME">this.V</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"1.0"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 25</span> 
<span class='line'> 26</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 27</span> 	 * @public
<span class='line'> 28</span> 	 * @field
<span class='line'> 29</span> 	 * @type Name.Sivory.Opensea.Config
<span class='line'> 30</span> 	 * @description 游戏内核配置对象
<span class='line'> 31</span> 	 * @since 0
<span class='line'> 32</span> 	 */</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT">	</span><span class="NAME">this.config</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Config</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> 
<span class='line'> 35</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 36</span> 	 * @public
<span class='line'> 37</span> 	 * @field
<span class='line'> 38</span> 	 * @type Name.Sivory.Opensea.Stage
<span class='line'> 39</span> 	 * @description 游戏渲染器
<span class='line'> 40</span> 	 * @since 0
<span class='line'> 41</span> 	 */</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">	</span><span class="NAME">this.stage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Stage</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 45</span> 	 * @public
<span class='line'> 46</span> 	 * @field
<span class='line'> 47</span> 	 * @type Name.Sivory.Opensea.Studio
<span class='line'> 48</span> 	 * @description 游戏音效管理器
<span class='line'> 49</span> 	 * @since 0
<span class='line'> 50</span> 	 */</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">	</span><span class="NAME">this.studio</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Studio</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 52</span> 
<span class='line'> 53</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 54</span> 	 * @public
<span class='line'> 55</span> 	 * @field
<span class='line'> 56</span> 	 * @type Name.Sivory.Opensea.Status
<span class='line'> 57</span> 	 * @description 游戏状态机
<span class='line'> 58</span> 	 * @since 0
<span class='line'> 59</span> 	 */</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">	</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Status</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> 
<span class='line'> 62</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 63</span> 	 * @public
<span class='line'> 64</span> 	 * @field
<span class='line'> 65</span> 	 * @type Name.Sivory.Opensea.Control
<span class='line'> 66</span> 	 * @description 游戏控制器
<span class='line'> 67</span> 	 * @since 0
<span class='line'> 68</span> 	 */</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">	</span><span class="NAME">this.control</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Control</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> 
<span class='line'> 71</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 72</span> 	 * @public
<span class='line'> 73</span> 	 * @field
<span class='line'> 74</span> 	 * @type Name.Sivory.Opensea.Source
<span class='line'> 75</span> 	 * @description 游戏实例的源管理器
<span class='line'> 76</span> 	 * @since 0
<span class='line'> 77</span> 	 */</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">	</span><span class="NAME">this.source</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Source</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> 
<span class='line'> 80</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 81</span> 	 * @public
<span class='line'> 82</span> 	 * @field
<span class='line'> 83</span> 	 * @type Name.Sivory.Opensea.Resource
<span class='line'> 84</span> 	 * @description 游戏实例的资源管理器
<span class='line'> 85</span> 	 * @since 0
<span class='line'> 86</span> 	 */</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">	</span><span class="NAME">this.resource</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Resource</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> 
<span class='line'> 89</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 90</span> 	 * @public
<span class='line'> 91</span> 	 * @field
<span class='line'> 92</span> 	 * @type Name.Sivory.Opensea.Loader
<span class='line'> 93</span> 	 * @description 游戏加载数据的画面
<span class='line'> 94</span> 	 * @since 0
<span class='line'> 95</span> 	 */</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">	</span><span class="NAME">this.loader</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.Loader</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> 
<span class='line'> 98</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'> 99</span> 	 * @public
<span class='line'>100</span> 	 * @field
<span class='line'>101</span> 	 * @type Name.Sivory.Opensea.HashTable
<span class='line'>102</span> 	 * @description 游戏调试信息，将显示在界面左上角
<span class='line'>103</span> 	 * @since 0
<span class='line'>104</span> 	 */</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">	</span><span class="NAME">this.debugDataL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.HashTable</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>108</span> 	 * @public
<span class='line'>109</span> 	 * @field
<span class='line'>110</span> 	 * @type Name.Sivory.Opensea.HashTable
<span class='line'>111</span> 	 * @description 游戏调试信息，将显示在界面右上角
<span class='line'>112</span> 	 * @since 0
<span class='line'>113</span> 	 */</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">	</span><span class="NAME">this.debugDataR</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Name.Sivory.Opensea.HashTable</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>115</span> 
<span class='line'>116</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>117</span> 	 * @public
<span class='line'>118</span> 	 * @field
<span class='line'>119</span> 	 * @type Number
<span class='line'>120</span> 	 * @description 游戏帧计数器
<span class='line'>121</span> 	 * @since 0
<span class='line'>122</span> 	 */</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">	</span><span class="NAME">this.frameCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> 
<span class='line'>125</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>126</span> 	 * @function
<span class='line'>127</span> 	 * @private
<span class='line'>128</span> 	 * @description 游戏内核初始化
<span class='line'>129</span> 	 * @since 0
<span class='line'>130</span> 	 */</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">	</span><span class="NAME">this.init</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">config</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">		</span><span class="COMM">//检测浏览器类型</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">		</span><span class="NAME">instance.checkAgent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">		</span><span class="COMM">//构建游戏配置参数</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">		</span><span class="NAME">instance.config.combine</span><span class="PUNC">(</span><span class="NAME">config</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">onXmlDone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">				</span><span class="NAME">instance.ready</span><span class="PUNC">(</span><span class="STRN">"source"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">		</span><span class="COMM">//读取资源</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">		</span><span class="NAME">instance.source.load</span><span class="PUNC">(</span><span class="NAME">config.resource</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'json'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onXmlDone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> 
<span class='line'>143</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>144</span> 	 * @function
<span class='line'>145</span> 	 * @private
<span class='line'>146</span> 	 * @description 检测浏览器的类型
<span class='line'>147</span> 	 * @since 0
<span class='line'>148</span> 	 */</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">	</span><span class="NAME">this.checkAgent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">navigator.userAgent.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">"chrome"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.userAgent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"Chrome"</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">//先把Chrome挑出来，因为Chrome也有Safari的特征。</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">navigator.userAgent.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">"firefox"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.userAgent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"Firefox"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">navigator.userAgent.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">"safari"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.userAgent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"Safari"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">navigator.userAgent.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">"opera"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.userAgent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"Opera"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">navigator.userAgent.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">"msie 10"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.userAgent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"IE10"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">navigator.userAgent.toLowerCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="STRN">"msie 9"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.userAgent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"IE9"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">			</span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"不支持的浏览器"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> 
<span class='line'>161</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>162</span> 	 * @function
<span class='line'>163</span> 	 * @public
<span class='line'>164</span> 	 * @description 启动游戏
<span class='line'>165</span> 	 * @since 0
<span class='line'>166</span> 	 */</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">	</span><span class="NAME">this.start</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">		</span><span class="NAME">instance.ready</span><span class="PUNC">(</span><span class="STRN">"start"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> 
<span class='line'>171</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>172</span> 	 * @field
<span class='line'>173</span> 	 * @private
<span class='line'>174</span> 	 * @description
<span class='line'>175</span> 	 * 内核运行前需要准备好的模块
<span class='line'>176</span> 	 * source 游戏源模块
<span class='line'>177</span> 	 * canvas 游戏渲染模块
<span class='line'>178</span> 	 * start 用户启动模块
<span class='line'>179</span> 	 * @since 0
<span class='line'>180</span> 	 */</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">	</span><span class="NAME">this.readyList</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">		</span><span class="NAME">source</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">		</span><span class="NAME">canvas</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">		</span><span class="NAME">start</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>186</span> 
<span class='line'>187</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>188</span> 	 * @function
<span class='line'>189</span> 	 * @public
<span class='line'>190</span> 	 * @description 当游戏中的某个模块准备好时，调用此函数告知内核相应模块已准备好。
<span class='line'>191</span> 	 * @param {String} key 已准备好的模块的名称
<span class='line'>192</span> 	 * @since 0
<span class='line'>193</span> 	 */</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">	</span><span class="NAME">this.ready</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">		</span><span class="NAME">instance.readyList</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">allReady</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">		</span><span class="COMM">//判断是否全部模块都已就绪</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">instance.readyList</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">			</span><span class="NAME">allReady</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">allReady</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">instance.readyList</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">allReady</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">allReady</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">			</span><span class="COMM">//新建一个入口界面</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">entry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">OS_Menu</span><span class="PUNC">(</span><span class="NAME">instance</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">instance.config.entryInterface</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">			</span><span class="NAME">instance.loader.start</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">			</span><span class="NAME">entry.show</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">			</span><span class="NAME">OS_Resource.loadResource</span><span class="PUNC">(</span><span class="NAME">instance</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">instance.loader</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">				</span><span class="NAME">instance.loader.stop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">				</span><span class="NAME">entry.playBGM</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">				</span><span class="NAME">instance.mainLoop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> 
<span class='line'>215</span> </span><span class="WHIT">	</span><span class="COMM">/**
<span class='line'>216</span> 	 * @function
<span class='line'>217</span> 	 * @public
<span class='line'>218</span> 	 * @description 切换界面的方法。当游戏需要进行界面切换时，调用此方法。
<span class='line'>219</span> 	 * @param {String} id 界面资源的id，此id需要在游戏源中声明。
<span class='line'>220</span> 	 * @param {String} type 界面资源的类型，目前有四个可选值，分别是"scene"，"menu"，"battle"，"load"，前三种分别是三种基本界面类型，load表示读取存档，此时将会加载scene类型的界面（因为保存的时候必然是在场景中进行保存操作的，而战斗中则不能进行保存操作，保存菜单界面也根本没有意义）
<span class='line'>221</span> 	 * @param {Boolean} cbgm 是否切换当前的背景音乐
<span class='line'>222</span> 	 * @since 0
<span class='line'>223</span> 	 */</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">	</span><span class="NAME">this.changeInterface</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">id</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">type</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cbgm</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">		</span><span class="COMM">//在当前循环体结束时打开加载画面</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">		</span><span class="NAME">instance.loopEndHooks.push</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">			</span><span class="NAME">instance.loader.start</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">		</span><span class="COMM">//停止主循环</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">		</span><span class="NAME">loopStoped</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">		</span><span class="COMM">//清空资源集合</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">		</span><span class="NAME">instance.resource.clear</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">		</span><span class="COMM">//清空状态机中注册的事件</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">		</span><span class="NAME">instance.status.clearEventHandlers</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">		</span><span class="COMM">//当要读取进度时</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"load"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sceneKey</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"movcastle.com|"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">instance.config.gameKey</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"|scene"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">			</span><span class="COMM">//</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sceneStr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">localStorage.getItem</span><span class="PUNC">(</span><span class="NAME">sceneKey</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">sceneStr</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">				</span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"存档读取错误"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sceneData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">eval</span><span class="PUNC">(</span><span class="STRN">"("</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">sceneStr</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">")"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">interfaceBuilder</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">OS_Resource.Builder.get</span><span class="PUNC">(</span><span class="STRN">"scene"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newInterface</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">interfaceBuilder</span><span class="PUNC">(</span><span class="NAME">instance</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sceneData.sceneid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">activeBuilder</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">OS_Resource.Builder.get</span><span class="PUNC">(</span><span class="STRN">"active"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">				</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">activeBuilder</span><span class="PUNC">(</span><span class="NAME">instance</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sceneData.activeid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">				</span><span class="NAME">instance.loopEndHooks.push</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">					</span><span class="NAME">instance.status.loadFromLocal</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">interfaceBuilder</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">OS_Resource.Builder.get</span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newInterface</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">interfaceBuilder</span><span class="PUNC">(</span><span class="NAME">instance</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">id</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">		</span><span class="NAME">newInterface.show</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">		</span><span class="NAME">OS_Resource.loadResource</span><span class="PUNC">(</span><span class="NAME">instance</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">instance.loader</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">			</span><span class="NAME">instance.status.loadTrigger.active</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">//触发加载完毕事件</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">			</span><span class="NAME">instance.loader.stop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">//停止加载器界面</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">cbgm</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cbgm</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">newInterface.playBGM</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">//播放背景音乐</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">			</span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">window.$starttime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">			</span><span class="COMM">//启动主循环</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">			</span><span class="NAME">instance.mainLoop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> 
<span class='line'>267</span> </span><span class="WHIT">	</span><span class="COMM">/*
<span class='line'>268</span> 	 * 循环体开始的钩子列表
<span class='line'>269</span> 	 * 其中元素应为函数
<span class='line'>270</span> 	 * 所有其中的函数将在循环体开始时被执行一次，而后数组将被清空
<span class='line'>271</span> 	 */</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">	</span><span class="NAME">instance.loopStartHooks</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> 
<span class='line'>274</span> </span><span class="WHIT">	</span><span class="COMM">//循环体结束的钩子</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">	</span><span class="NAME">instance.loopEndHooks</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>276</span> 
<span class='line'>277</span> </span><span class="WHIT">	</span><span class="COMM">//控制主循环的进行</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">loopStoped</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>279</span> 
<span class='line'>280</span> </span><span class="WHIT">	</span><span class="COMM">//游戏主循环</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">	</span><span class="NAME">instance.mainLoop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">		</span><span class="NAME">loopStoped</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> 
<span class='line'>284</span> </span><span class="WHIT">		</span><span class="COMM">//调用循环体开始时的钩子</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">instance.loopStartHooks.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">func</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance.loopStartHooks</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">			</span><span class="NAME">func</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">		</span><span class="NAME">instance.loopStartHooks.splice</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> 
<span class='line'>291</span> </span><span class="WHIT">		</span><span class="COMM">//记录调试信息</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">		</span><span class="NAME">instance._currentTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Date</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">		</span><span class="COMM">//记录距上一帧的延时</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">		</span><span class="NAME">instance.delayTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="PUNC">!</span><span class="WHIT"> </span><span class="NAME">instance._lastTime</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.delayTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance._currentTime</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">instance._lastTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">instance.framePerSecondRuntime</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.framePerSecondRuntime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">instance.framePerSecondRecord</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">instance.framePerSecondRecord</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance._currentTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">		</span><span class="NAME">instance.frameCount</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT">		</span><span class="NAME">instance.debugDataL.clear</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">		</span><span class="NAME">instance.debugDataR.clear</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">		</span><span class="NAME">instance.debugDataL.put</span><span class="PUNC">(</span><span class="STRN">"Engine Version"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">instance.Version</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">		</span><span class="NAME">instance.debugDataL.put</span><span class="PUNC">(</span><span class="STRN">"User Agent"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">instance.userAgent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">instance.frameCount</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">50</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">timecost</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance._currentTime</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">instance.framePerSecondRecord</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">			</span><span class="COMM">//计算帧率</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">			</span><span class="NAME">instance.framePerSecondRuntime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">instance.frameCount</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">timecost</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">1000</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toFixed</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">			</span><span class="NAME">instance.framePerSecondRecord</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance._currentTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">			</span><span class="NAME">instance.frameCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">		</span><span class="NAME">instance.debugDataL.put</span><span class="PUNC">(</span><span class="STRN">"FPS"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">instance.framePerSecondRuntime</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">start</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Date</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>312</span> 
<span class='line'>313</span> </span><span class="WHIT">		</span><span class="COMM">//更新活动界面</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">		</span><span class="NAME">instance.status.activeInterface.refresh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> 
<span class='line'>316</span> </span><span class="WHIT">		</span><span class="COMM">//记录调试信息</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">end</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Date</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cost</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">end.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">start.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">		</span><span class="NAME">instance.debugDataL.put</span><span class="PUNC">(</span><span class="STRN">"Frame Rendering Time"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cost</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" ms"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT">		</span><span class="NAME">instance.showDebugData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">		</span><span class="NAME">instance._lastTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance._currentTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> 
<span class='line'>323</span> </span><span class="WHIT">		</span><span class="COMM">//调用循环体结束时的钩子</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">instance.loopEndHooks.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">func</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance.loopEndHooks</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">			</span><span class="NAME">func</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">		</span><span class="NAME">instance.loopEndHooks.splice</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> 
<span class='line'>330</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">loopStoped</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">window.requestAnimationFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">window.requestAnimationFrame</span><span class="PUNC">(</span><span class="NAME">instance.mainLoop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">			</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">window.msRequestAnimationFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">window.msRequestAnimationFrame</span><span class="PUNC">(</span><span class="NAME">instance.mainLoop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">			</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">window.webkitRequestAnimationFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">window.webkitRequestAnimationFrame</span><span class="PUNC">(</span><span class="NAME">instance.mainLoop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">			</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">window.mozRequestAnimationFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">window.mozRequestAnimationFrame</span><span class="PUNC">(</span><span class="NAME">instance.mainLoop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">			</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">window.oRequestAnimationFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">window.oRequestAnimationFrame</span><span class="PUNC">(</span><span class="NAME">instance.mainLoop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">			</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">				</span><span class="NAME">window.setTimeout</span><span class="PUNC">(</span><span class="NAME">instance.mainLoop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1000</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">instance.config.fps</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>341</span> 
<span class='line'>342</span> </span><span class="WHIT">	</span><span class="NAME">instance.showDebugData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="PUNC">!</span><span class="WHIT"> </span><span class="NAME">instance.stage</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">instance.config.debug</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">keys</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance.debugDataL.keySet</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">keys</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">keys.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">				</span><span class="NAME">instance.stage.write</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">					</span><span class="NAME">content</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">keys</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">": "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">instance.debugDataL.get</span><span class="PUNC">(</span><span class="NAME">keys</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">					</span><span class="NAME">size</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">					</span><span class="NAME">color</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">"#000"</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">20</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">			</span><span class="NAME">keys</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">instance.debugDataR.keySet</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">keys</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">keys.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">				</span><span class="NAME">instance.stage.write</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">					</span><span class="NAME">content</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">keys</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">": "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">instance.debugDataR.get</span><span class="PUNC">(</span><span class="NAME">keys</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">					</span><span class="NAME">size</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">					</span><span class="NAME">color</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">"#000"</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">					</span><span class="NAME">align</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">"right"</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">instance.config.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">20</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>360</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>363</span> 
<span class='line'>364</span> </span><span class="WHIT">	</span><span class="COMM">//错误处理函数（内核调用）</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">	</span><span class="NAME">instance.error</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">msg</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">		</span><span class="COMM">//终止主循环</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">		</span><span class="NAME">loopStoped</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">		</span><span class="NAME">alert</span><span class="PUNC">(</span><span class="NAME">msg</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">		</span><span class="COMM">//抛出异常</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">		</span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"error!"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">msg</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>373</span> 
<span class='line'>374</span> </span><span class="NAME">Name.Sivory.Opensea.Game.prototype.version</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">"0.0.1"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>376</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>377</span> </span><span class="PUNC">}</span></pre></body></html>